package androidlab.sprintingsquirrel.editor;

import org.andengine.entity.sprite.Sprite;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;

public abstract class BlockSprite extends Sprite {

	public BlockSprite(float pX, float pY, ITextureRegion pTextureRegion, VertexBufferObjectManager bufferObjectManager) {
		super(pX, pY, pTextureRegion, bufferObjectManager);
	}
	
	public abstract void setGitter(Gitter gitter);

}
